QUICK · A GOOD GAME DAILY ORIGINAL EDITION

Nineleaf Untangle.

Make a little room. Let the lines breathe.

00:00
2026-11-12 · UTC dailyLocal progress

Preparing your untangle puzzle…

Make a little room. Let the lines breathe.

Rules ↓

No countdown · No account · No ads · Progress stays in this browser

YOUR FIRST GOOD MOVE

How to play Untangle Puzzle

  1. 01

    Drag the points to new positions.

  2. 02

    Keep the original connections between points.

  3. 03

    Separate every pair of crossing line segments.

  4. 04

    Finish when the network has no crossings.

Read the Untangle Puzzle guide ↗

A LITTLE HELP, WHEN YOU NEED IT

Untangle Puzzle: player questions

Can I remove a line?

No. Move its endpoints to change its position. Every original connection stays in the network.

Can I add another point?

The current puzzle has a fixed set of points. New practice creates another network.

Is there one exact final arrangement?

No. Many different layouts can untangle the same network. Any accepted crossing-free layout completes it.

Where should I start?

Spread crowded points apart. Move one busy point toward the outside and inspect how its connected lines change.

Can a move make things worse before it gets better?

Yes. A temporary crossing can help you rearrange a crowded area. There is no penalty for experimentation.

Do I need to count my moves?

The aim is a clear network. You can solve calmly without racing for a move record.

What if points cover each other?

Separate them slightly so their connections become readable. Overlapping points are not a useful finished layout.

How do the difficulties change?

Easy uses 6 points, medium 10 and hard 15. More points and connections increase the visual challenge.

Can I use a keyboard?

Focus the board, select points with navigation keys, and use Enter to toggle dragging. The Rules panel also explains touch input.

Can I restart the same tangle?

Restart returns to the same daily or practice seed. New practice creates a different seed.

Nineleaf edition by Good Game Daily. Puzzle engine by Simon Tatham and contributors, used under the MIT license. Original project ↗

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