MADE FOR TWO · COOPERATION

Nineleaf Box Buddies.

Two helpers. One thoughtful little warehouse.

MMossReady to play
CCoralReady to play
Same device · local savePreparing your game…

A little game for two is on its way…

Two helpers. One thoughtful little warehouse.

Rules ↓More games for two ↗

Two players · No ads · No account needed · Shared picks are just for fun

MAKE YOUR FIRST MOVE TOGETHER

How to play Two-Player Sokoban

  1. 01

    Move the two helpers around the warehouse.

  2. 02

    Push one crate at a time into a free square.

  3. 03

    You cannot pull crates or push one into your partner.

  4. 04

    Cover every leaf-marked goal to finish together.

Read the full Two-Player Sokoban guide ↗

A LITTLE HELP FOR BOTH OF YOU

Two-Player Sokoban: player questions

Can either player push any crate?

Yes. Crates are shared objects, and either helper can push them.

Can we pull a crate?

No. Step around it to push from another side, or use shared Undo.

Why did my push fail?

The destination may contain a wall, another crate or your partner. Ask your partner to step aside when needed.

Can helpers pass through each other?

They can share an ordinary floor square. A crate still cannot be pushed into a square occupied by the other helper.

Does every crate have a particular goal?

No. Any crate can cover any goal. Every goal needs one crate at the finish.

Are new warehouse layouts solvable?

The underlying crate layout is generated by reversing legal pushes from a solved room. Both helpers can coordinate to make space along that route.

Why should we avoid corners?

A crate in a corner cannot be pushed away unless there is working space behind it. A non-goal corner can trap it permanently.

What does Undo affect?

It reverses the latest shared movement, including crate pushes, regardless of which helper made it.

Can we play on different devices?

Yes. Create a private room and send its invitation to one partner. Each player controls their own seat. Reloading this browser can restore its saved player key.

What happens to a private room?

Access expires 48 hours after creation. Expired room data is scheduled for automatic deletion. The creator can close the room sooner. Same-device games save only in this browser.

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