The short answer
Rockstar introduces six named Leonida destinations: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga. The destination list is not a complete navigable map.
A destination list is a reading aid
Use the six official names as a vocabulary for discussing the setting. Do not assume each is a separately gated zone, a county, an equal-sized area, or an exhaustive list of everything the game contains. Our suggested organization is by the atmosphere the descriptions emphasize. That helps a newcomer follow conversations about Leonida without quietly adding borders or travel rules that the publisher has not established here.
Tourism has more than one face
Vice City foregrounds urban glamour and neighborhood variety, while the Keys foreground island life. Port Gellhorn’s introduction instead emphasizes the aftermath of a fading vacation economy. Our interpretation is that reading those three together makes tourism a more interesting theme: attraction, daily life, and decline are different perspectives. That comparison does not establish which destination offers more missions, better rewards, or the best early-game base.
Read the inland contrasts
Grassrivers, Ambrosia, and Mount Kalaga push the official introduction beyond a single beach-city image. Wetland wilderness, industrial life, and northern backwoods offer different ways to imagine the state. This is a comparison of published setting descriptions, not a forecast of separate survival or crafting systems. If a guide attaches a unique resource economy to each region, it should provide additional evidence rather than relying on the scenery alone.
Keep identity separate from geometry
Names and themes do not reveal driving distances, bridge connections, or the position of every settlement. Even a justified directional detail does not create a scale for the rest of the state. When looking at a reconstruction, ask which parts come from explicit official descriptions and which come from visual matching. A clear legend separating those categories is more useful than a confident claim that the whole map has been solved.
Choose a curiosity list before a checklist
Write one thing you hope to notice in each destination: architecture, economic contrasts, soundscape, or how the story represents local life. These are personal interests rather than promised activities. Leave completion goals until the released game explains its systems. This approach makes the previews useful now while protecting the pleasure of learning the world through play, and avoids turning an attractive postcard into a fictitious route planner.
Sources checked for this guide
- Rockstar Games: Only in Leonida destination collection ↗
- Rockstar Games: Leonida destination postcards ↗
- Rockstar Games: GTA VI official story overview ↗
Confirmed information is dated to the source check above. Practical recommendations are editorial guidance, not a claim that we have played the unreleased game.