How do I control the spring's jump?
Hold to compress it, pick the angle, and release. The dotted guide hints at the beginning of the jump, so use it to judge direction before committing.
Based on source 1.

By LazyKraken · Windows
ReleasedCompress. Aim. Release. Guide a little spring through the pages of an old patent. Judge slopes, ride moving platforms and set curious mechanisms in motion across 20 handcrafted physics challenges. Unlock six springs, each with a character of its own.
DESCRIPTION SUPPLIED BY THE DEVELOPER THROUGH STEAMScreenshots supplied by LazyKraken through Steam.
Compress. Aim. Release. Guide a little spring through the pages of an old patent. Judge slopes, ride moving platforms and set curious mechanisms in motion across 20 handcrafted physics challenges. Unlock six springs, each with a character of its own.
Excerpt from the developer’s description.
Check the official page for current availability, supported devices and any in-game purchases.
Steam edition · Researched Nov 8, 2026 · Guide updated Nov 8, 2026.
Hold to compress it, pick the angle, and release. The dotted guide hints at the beginning of the jump, so use it to judge direction before committing.
Based on source 1.
The spring retains some momentum on landing. Plan where that momentum will carry you and leave room to prepare the next jump.
Based on source 1.
Later trials add devices such as seesaws, boosters, and extending bridges. Observe how a device moves before committing to the angle that worked on a stationary ledge.
Based on source 1.
Complete levels to unlock different spring designs. There are six, and their differences include charge time, jump strength, grip, and rebound.
Based on source 1.
Try a design with different grip or rebound. Compare it on the same ledge so you can see whether the change helps with the landing before changing your launch angle.
Based on source 1.
You can return to completed levels and compare personal best jump counts. Replaying a familiar trial lets you practice using fewer jumps or try another spring.
Based on source 1.
It hints at the beginning of the spring's flight. Use it to judge the first part of the jump while accounting for mechanisms or rebounds farther along the route.
Based on source 1.
The Steam listing describes both mouse aiming and keyboard controls. Choose the input that makes it easiest to adjust your launch angle consistently.
Based on source 1.
The game has twenty hand-designed single-screen trials across three chapters. Look over the whole drawing before a jump to see which landing or mechanism comes next.
Based on source 1.
The developer describes caps as decorative rewards. The documented changes to strength, charging time, grip, and rebound are tied to the spring designs.
Based on source 1.
Source research prepared for Good Game Daily. Good Game Daily organizes publisher information into practical answers. Guidance is an editorial interpretation of those sources. These notes are based on source research rather than a firsthand playtest; editions and later updates may differ.
For Little Spring · Steam edition.
Decision guide updated 2026-10-29. Based on the publisher listing checked 2026-10-26; this is not a firsthand review.
The full game and its demo may have different availability. Prices are a US storefront snapshot. DLC and in-game purchases may cost extra.
Steam source ↗ · Checked Oct 26, 2026. Platform editions may differ in features, prices and save compatibility.
▶ Watch the official trailer on Steam ↗Minimum: OS: windows 10/11 Processor: intel core i3 from 2gen Memory: 512 MB RAM Graphics: integrated Storage: 256 MB available space
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