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Press the accelerator and the engine roars for real. Just move your finger and 28 different engines come alive — from a 660cc turbo kei car to a W16 hypercar, all the way to a racing V10 that screams to 19,000 rpm. It's a new kind of toy you can just pick up and play. No complicated setup. Drag across the screen and feel how good a good engine soun
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About Engine Sim - Sound Simulator
Developer description, as provided in the original store listing.
Press the accelerator and the engine roars for real.
Just move your finger and 28 different engines come alive — from a 660cc turbo kei car to a W16 hypercar, all the way to a racing V10 that screams to 19,000 rpm. It's a new kind of toy you can just pick up and play.
No complicated setup. Drag across the screen and feel how good a good engine sounds.
SIMPLE TO PLAY, DEEP IF YOU WANT IT
- 28 engine sounds: rotary, diesel, V-twin, turbo kei car (660cc), inline-4, inline-5, inline-6, boxer-4, flat-6, V6, cross-plane and flat-plane V8s, V10, V12, W16, and a racing V10 to 19,000 rpm
- A throttle that reacts to exactly how hard you press: ease in for a soft idle, floor it for a full-throttle scream
- Every sound is made live, not a recording on loop — so the same rev never sounds exactly the same twice
- Straight-pipe mode in the chassis tuning screen: open up the exhaust for more pops and bangs on lift-off
- Haptics that pulse with the revs, so you feel the engine in your hand
- Colour RPM gauge with a rev-limiter cutout
FOR CAR PEOPLE, THERE'S MORE
- An H-pattern shifter (switch to paddles anytime) so you change gears yourself
- Practice rev-matching: brake, blip the throttle, shift. Nail it and it's smooth; botch it and you feel the driveline thump
- Per-cylinder firing and uneven exhaust timing keep it from ever sounding like a loop
- Tune each engine: spend miles earned by driving on silencers, intakes, manifolds, superchargers, cams and ECU maps, and see your 0–62 mph (0–100 km/h) time, top speed and torque change on the spot
- Chassis tuning shared across every engine: weight reduction, aero and a lighter flywheel
- A Parts Crate for extra parts, with the odds shown in the app
- Garage miles keep accruing even while the app is closed
- A Pit Stop summary after every drive: distance, miles earned, and any personal bests
- Daily tasks, a login bonus, and achievements you can trade in for perks
- Game Center leaderboards for top speed and 0–100 km/h
- Invite friends with a referral code for bonus miles
WHO IT'S FOR
- Anyone who loves engine and car sounds
- Anyone who wants a bit of fun tinkering with a car while waiting or on the go
- Fans curious what a V12 or flat-6 sounds like without owning one
- Drivers who want to practice rev-matching before getting behind the wheel
AVAILABILITY
You start with the inline-4 and every core feature, with no ads on the driving screen. Driving earns miles that unlock the remaining engines and parts through the unlock tree. The next unowned V6, V8 or V12 engine can be rented for 10 minutes after a short video ad, and straight-pipe mode can be unlocked for 24 hours the same way. An optional one-time purchase removes the full-screen ads shown between engine switches; rentals, straight-pipe trials and mile rewards stay available either way. No subscriptions.
Tip: headphones or earphones bring out the fine detail in every sound.
Good to know.
- Developer
- Sena Takasawa
- Release date
- Jul 15, 2026
- Latest version
- 1.8.5
- Requires
- iOS 18.0 or later
- Price snapshot
- Free KRW
- Source checked
- Oct 23, 2026
Apple App Store lookup ↗ · Store ratings, prices, and availability can change. Check the App Store for your region.
A few quick answers.
Is Engine Sim - Sound Simulator available on iPhone?
Engine Sim - Sound Simulator is listed on the KR App Store. Availability varies by region and compatible device.
Is Engine Sim - Sound Simulator free?
The recorded download price is free. In-app purchases, subscriptions, or additional content may cost extra. Source checked Oct 23, 2026.
How is the game’s social activity measured?
Good Game Daily compares available samples of recent game mentions with the preceding 24-hour window. Coverage and source failures are disclosed. Read the methodology.
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