A first-person dungeon crawler where your only light is a card. Burn cards to see in the dark, fight with the ones you keep, and hold them to charge a bigger hit. Go down, beat the sorcerer Velkorin and break his curse on the land.
DESCRIPTION SUPPLIED BY THE DEVELOPER THROUGH STEAM
Inside the game.
Screenshots supplied by PogoPixel Games through Steam.
Check the official page for current availability, supported devices and any in-game purchases.
ANSWERS FOR YOUR FIRST SESSION
Deathand gameplay guide and player questions
Steam edition · Researched Nov 10, 2026 · Guide updated Nov 10, 2026.
Source facts
How does the light mechanic affect my ability to see enemy intentions?
Light is crucial for tactical awareness. In bright light, you can read every enemy's plan. In dim light, you only see the type of move coming, and in total darkness, you see nothing while enemies grow stronger.
What happens when I choose to hold a card instead of playing it?
Right-click a card to hold it. Held cards gain a charge at the start of every turn, allowing them to hit harder when you finally decide to play them. Balancing holding and throwing is central to combat.
Yes, some cards have utility outside of fights. You can use them to mend wounds, scout for stairs or chests, sense enemies through walls, pick locks on doors, or set an ambush for upcoming groups.
How do the different combat rows function during a turn-based battle?
Enemies occupy Melee, Near, or Far rows. Your cards have specific reach; for example, Strike only hits front-row foes, Throwing Knives hit the back, and Shove or Hook abilities can knock enemies back or drag them closer.
What is the consequence of burning a card to feed my light?
Burning a card feeds your flame, but that card is gone for good. Because levelled cards burn brighter, you must carefully choose which cards to sacrifice to maintain your light versus keeping them for combat utility.
How do I progress and acquire new cards for my deck?
You earn new cards by picking one of three options after every victory and from every chest you find. Additionally, cards level up the more you play them, making them more effective over time.
Are the Trials found in the dungeon different from the main campaign?
Trials are player-created challenges. You can find them behind sealed doors in the dungeon or via a list. They use the exact hand the maker chose, and nothing from your main run is risked or spent.
What are the requirements for sharing a custom Trial on the Steam Workshop?
To share a trial, you must first build it using cards and enemies you have encountered. You must then beat your own trial to seal it, ensuring it is possible to complete, before uploading it to the Workshop.
What accessibility options are available for this dungeon crawler?
The game includes several accessibility features, such as adjustable text size, camera comfort settings, color alternatives, custom volume controls, and the ability to play without any timed input requirements.
How does the dungeon environment change as I descend?
The dungeon features procedural floors that grow larger the deeper you go. You will transition from rough caves into stone halls, including pillared rooms, chasms with narrow bridges, ritual chambers, and galleries two storeys high.
AI-assisted research with automated evidence and consistency checks. Good Game Daily organizes publisher information into practical answers. Guidance is an editorial interpretation of those sources. These notes are based on source research rather than a firsthand playtest; editions and later updates may differ.
YOUR NEXT STEP
Try a sample before deciding on the full game
For Deathand · Steam edition.
Open the separate demo listing and check its own requirements. The full game lists Windows; the demo can differ.
Use the demo to check whether the controls, readability and pace suit you. Save transfer to the full game is not verified here.
The full game is marked coming soon. A full-game price is not verified here; check the store before deciding.